Raymond Cheng
Project 1: Sustainable Ad Campaign
Goal of this project
The goal of this project is to develop an interactive ad campaign targeting sustainability around campus. With our team of 6 people from diverse backgrounds, we started from analyzing different existing campaigns at UST, generalized Point-of-View of potential target users, brainstormed different ideas, narrowing down to the best solution, and ultimately building the final prototype.
Existing Campaigns
There are actually several existing environment campaigns already on campus. For example, there is the recycle bin that categories different types of trash (metal, plastic, or paper), automatic water dispenser, posters on the wall that motivate people to take the stairs instead of the lift, etc.
From the existing campaigns, we identified the key resources that are being consumed by people and produced a mindmap that is useful for brainstorming later.
Point-of-View
After coming up with the mindmap, we started to think of our target users in mind. Our representative user, could be for example, a local student studying CS who shows no interest toward sustainability and spends a lot of time on social media per day. Thus, we figured out we need to come up with something that will catch his attention and similar types of people.
Brainstorming and Storyboards
After figuring out our potential users and their personas, we went on to the brainstorming session. From the mindmap and the Point-of-View, we came up with four different ideas of sustainable ad campaigns:
- Trash "Doll Machine": Instead of using cash, recyclable trash items that users throw into the bin are now used as tokens to have a chance to play the doll machine to try and get the doll as reward.
- Digital Farm Game: An interactive, social mobile game in which players can grow their farm by saving resources, e.g. saving water increases the lake size, using less paper grows more trees, and consuming less rice makes the plant field more fertile. At the end of the month, there will be a sustainable index (rank) where players can compete for the sustainable title.
- Freezing Puppy: A virtual puppy on screen display beside the AC which will cry when the user leaves the AC on for too long or lowers the temperature. If user increases the temperature or turns the AC off for a while, the puppy will become happy again.
- The Real Less Rice: In the less-rice ordering selection of the food kiosks, users will need to swipe on the screen and an animation will be shown that removes some rice from your bowl and put into the hands of a poor child from a poor country.
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Choosing the Right Idea
After drawing out the storyboards, we conducted speed dating with several students to gather opinions and feedbacks about each idea. From their claims, we concluded that the digital farm game is unfeasible since the game depends on a fully-comprehensive and complicated system to track everybody's carbon footprint; the freezing puppy might not attract guys as much as they attract girls; and the less rice visualization is simply just not interactive enough. Hence, we firmly decided to stick with our "doll machine" idea because of the positive feedback from the interviewees.
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However, one of the feedback we got is that the "doll machine" takes too much time to play per trash thrown into the rubbish bin and there are questions like, "what if two trash items are thrown in at the same time, who gets to play?" Thus, we refined our idea into a "slot machine" similar to those in gambling areas, which is a faster game but nonetheless equally entertaining.
Video Prototype
Here's the video demonstrating the prototype we have built and some of the user feedback we got from our interviewees, who are UST students.